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Devlog
Depths of Dread- Final Release!
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Devlog
Vertical Slice- Devlog 11 (20/12/2022)
December 20, 2022
by
Monkey-Zebra Productions
Hi everyone! Conor here to wish you happy holidays. As a gift, the team has prepared a vertical slice for you. It will represent the very early parts of the final game and we're proud of it. Shout out...
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First Area Designed- Devlog 10 (27/11/2022)
November 27, 2022
by
Monkey-Zebra Productions
1
Hello all! Conor is back again with a much smaller update than usual We shall give a fair warning that our next devlog will probably not be posted until mid-December when we will unveil our vertical s...
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Prototype Patch- Devlog 9 (24/11/2022)
November 24, 2022
by
Monkey-Zebra Productions
Hey everybody! Conor is back and here to say thank you for playing the demo! Your feedback was very useful and with that, we have crafted some patches from it and made a new build for you to play! Gra...
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Prototype Build Online - Devlog 8 (21/11/2022)
November 21, 2022
by
Monkey-Zebra Productions
2
Hey guys Conor here with a big enough announcement. We have a prototype build ready to go for you to play right here! The team has been working hard to get the first public-build out for you guys. Kee...
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Enemy Swimming AI - Devlog 7 (16/11/2022)
November 16, 2022
by
Jack-Of-Trade
1
Welcome back to the continuing devlog of Depths of Dread. Jack here, lead programmer, and for this devlog, we will be taking a look at the swimming enemy AI that we will be using for our game. Swimmin...
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Enemy Concepts & Name change - Devlog 6 (8/11/2022)
November 08, 2022
by
Jason Quinn
Welcome back, Jason here with our sixth devlog. Today I will discuss the progress of conceptualising the enemies that will populate our game world, but first I will speak about the name of our game. D...
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Moveset and Upgrades - Devlog 5 (29/10/2022)
October 29, 2022
by
Monkey-Zebra Productions
1
Hey all! Conor here! This post will mostly be detailing the movement and moveset of the mech, to really make you feel like you're in an underwater setting. Take a look! Walking Walking carries a lot o...
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From Concept to Model - Devlog 4 (24/10/2022)
October 24, 2022
by
Kayne Doody
1
Hello, I'm Kayne the lead artist for our game. Creating the main character for a video game has been a challenge. Traveling a thin line between practicality, aesthetics, and iconic look will grab the...
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Pre-Vertcial Slice and Combat & Weapon System - Devlog 3 (18/10/2022)
October 18, 2022
by
Jack-Of-Trade
1
Welcome to our third devlog. I’m Jack McKenna, lead Programmer for Sunken Shadows. In this update in our dev log we will be covering our Pre-Vertical Slice as well our Combat & Weapon systems and ho...
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Story & World - Devlog 2 (13/10/22)
October 13, 2022
by
Jason Quinn
Welcome to our second devlog, I'm Jason Quinn, one of the artists and Lead Designer for Sunken Shadows. This update is a sneak peek into the world we're building. I'll discuss parts of the story and t...
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Welcome to Sunken Shadows - Devlog 1 (08/10/22)
October 08, 2022
by
Monkey-Zebra Productions
1
Hello everyone, Conor here! Welcome to Sunken Shadows. I'm sure many of you are curious about the whereabouts, whatabouts, and whyabouts of this game, which is what I'm excited to introduce you to. Wh...
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