Vertical Slice- Devlog 11 (20/12/2022)
Depths of Dread- Final Release! » Devlog
Hi everyone! Conor here to wish you happy holidays.
As a gift, the team has prepared a vertical slice for you. It will represent the very early parts of the final game and we're proud of it. Shout outs to Kayne for getting the animations of the mech in. He did a great job!
As always, give the game a play, and give us some feedback too to make the game better.
Merry Chrismas!
Conor.
Files
WebGL Build 2.0.3.zip 21 MB
Dec 18, 2022
Windows Build 2.0.zip 45 MB
Dec 18, 2022
Get Depths of Dread- Final Release!
Depths of Dread- Final Release!
Pilot an underwater mech, expand your arsenal, and battle horrifying monsters in the dreadful depths of the ocean.
Status | In development |
Authors | Monkey-Zebra Productions, Kayne Doody, Jack-Of-Trade, Jason Quinn |
Genre | Adventure, Action |
Tags | 3D, Action-Adventure, Horror, Immersive, Mechs, Metroidvania, Sci-fi, Survival Horror |
More posts
- First Area Designed- Devlog 10 (27/11/2022)Nov 27, 2022
- Prototype Patch- Devlog 9 (24/11/2022)Nov 24, 2022
- Prototype Build Online - Devlog 8 (21/11/2022)Nov 21, 2022
- Enemy Swimming AI - Devlog 7 (16/11/2022)Nov 16, 2022
- Enemy Concepts & Name change - Devlog 6 (8/11/2022)Nov 08, 2022
- Moveset and Upgrades - Devlog 5 (29/10/2022)Oct 29, 2022
- From Concept to Model - Devlog 4 (24/10/2022)Oct 24, 2022
- Pre-Vertcial Slice and Combat & Weapon System - Devlog 3 (18/10/2022)Oct 18, 2022
- Story & World - Devlog 2 (13/10/22)Oct 13, 2022
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