Prototype Build Online - Devlog 8 (21/11/2022)
Hey guys Conor here with a big enough announcement. We have a prototype build ready to go for you to play right here! The team has been working hard to get the first public-build out for you guys. Keep in mind a few things while playing this though.
Read the controls beforehand
Unfortunately, we don't have an in-game controls page, so you will have to look in the game description. Sorry for the inconvenience. Here they are!
Give us your feedback
There will be two feedback forms in the game description. A short and sweet one that you should fill out (<5 mins), and a very long one that would help us if you answered it...but is really long to fill out so (>20 mins). All feedback is helpful. Even a comment on the itch page will help!
Be honest with said feedback
There will be bugs, a lack of polish, and some features are better than others. We are aware of this and they should be addressed to us. Don't worry, you won't hurt our feelings. The more we know what's wrong the more that can be fixed.
Once we get your feedback we shall be doing our best to address it to make Depths of Dread the best game it can be! We're also working on some cool things too such as level design and mech animation. See you in a few days!
-Conor
Short Feedback Form (<5mins) : https://forms.gle/zhHGwnDEHX9Y19NE8
Long Feedback Form (>20mins) : https://forms.gle/3qE4N9tHx2u2TWx98
Files
Get Depths of Dread- Final Release!
Depths of Dread- Final Release!
Pilot an underwater mech, expand your arsenal, and battle horrifying monsters in the dreadful depths of the ocean.
Status | In development |
Authors | Monkey-Zebra Productions, Kayne Doody, Jack-Of-Trade, Jason Quinn |
Genre | Adventure, Action |
Tags | 3D, Action-Adventure, Horror, Immersive, Mechs, Metroidvania, Sci-fi, Survival Horror |
More posts
- Vertical Slice- Devlog 11 (20/12/2022)Dec 20, 2022
- First Area Designed- Devlog 10 (27/11/2022)Nov 27, 2022
- Prototype Patch- Devlog 9 (24/11/2022)Nov 24, 2022
- Enemy Swimming AI - Devlog 7 (16/11/2022)Nov 16, 2022
- Enemy Concepts & Name change - Devlog 6 (8/11/2022)Nov 08, 2022
- Moveset and Upgrades - Devlog 5 (29/10/2022)Oct 29, 2022
- From Concept to Model - Devlog 4 (24/10/2022)Oct 24, 2022
- Pre-Vertcial Slice and Combat & Weapon System - Devlog 3 (18/10/2022)Oct 18, 2022
- Story & World - Devlog 2 (13/10/22)Oct 13, 2022
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